Coding in Scratch

by DK, a division of Penguin Random Househttps://www.dk.com/us/

ScienceGrades 1–11

Coding in Scratch: Programming Workbooks for Basic Computer Science

Coding in Scratch consists of two DK workbooks that teach children basic programming concepts using MIT's free Scratch platform. The curriculum uses visual block-based coding to introduce students to computational thinking through game creation and interactive projects.

Best for

Elementary and middle school students new to programming who need structured introduction to basic coding concepts, particularly in homeschool settings where parents lack programming experience

Evaluation Criteria

2 concerns · 4 neutral · 1 insufficient evidence

Knowledge RichConcern

The curriculum provides limited computer science content knowledge, focusing primarily on Scratch-specific programming mechanics rather than broader computational concepts.

The workbooks are only 40 pages each and focus on step-by-step project creation rather than deep conceptual understanding of computer science principles

Direct InstructionConcern

The curriculum relies heavily on step-by-step project tutorials rather than explicit instruction of programming concepts.

The workbooks 'walk users through step-by-step creation of games and projects' but lack systematic explanation of underlying computational principles

Teacher TrainingNeutral

The curriculum is designed for independent student use and includes minimal guidance for parents or teachers unfamiliar with coding.

Review notes that 'parents who know nothing about coding themselves will find these workbooks a great way to introduce this skill to their children without having to learn it themselves'

Retrieval PracticeNeutral

The curriculum includes some assessment through comprehension questions but lacks systematic retrieval practice.

'Show What You Know' questions appear at the end of each project to check understanding, with answer keys provided

Hands On IntegrationNeutral

The curriculum is entirely hands-on, requiring students to actively code projects, but lacks explicit instruction to ground the practical work.

Students create games like Fishball and Ghost Hunt, and projects like Weird Music and Quiz Time, but the approach is primarily project-based without foundational instruction

Scientific VocabularyNeutral

The curriculum introduces some programming terminology but does not explicitly teach scientific vocabulary in a systematic way.

Students learn about 'blocks,' 'sprites,' and 'if-then' statements, but vocabulary instruction appears incidental to project completion

Ngss AlignmentInsufficient Evidence

While programming relates to engineering practices in NGSS, this curriculum does not explicitly align to science standards.

The curriculum focuses on Scratch programming skills rather than addressing specific science standards or disciplinary core ideas

Review Sources

cathyduffy

Cathy Duffy

Key Facts
GradesGrades 1–11
SubjectScience
PedagogyNot specified
Faith-BasedNo
Pricing$6.29 at Amazon.com | $1.52 Used at Amazon.com Marketplace | $6.28 at Christianbook.com | $5.50 at Rainbowresource.com | $6.99 at Amazon.com | $1.10 Used at Amazon.com Marketplace | $6.98 at Christianbook.com | $5.50 at Rainbowresource.com

Looking for something different?

If none of these options feel right, explore a non-traditional approach. Pallas Center offers a unique curriculum, or design your own with Palladay.

Data sources: cathyduffy, homeschoolcom