SavannaScapes Game

by SimplyFun

ScienceGrades 2–12

SavannaScapes Game: Wildlife Ecosystem Strategy Game

SavannaScapes is a tile-based strategy board game focused on the Serengeti-Mara ecosystem that teaches wildlife habitats and ecological relationships. Players match animal and plant tiles to appropriate habitats while learning about African ecosystems through gameplay and an included fact booklet.

Best for

Homeschool families or classrooms seeking an engaging supplement to African geography or ecology units for grades 2-8, particularly those who enjoy strategic board games

Evaluation Criteria

3 concerns · 4 neutral

Teacher TrainingConcern

No teacher training or professional development materials are mentioned beyond basic game instructions.

Only includes an instruction guide and online video for gameplay, with no pedagogical guidance or science background for educators

Direct InstructionConcern

The curriculum lacks direct instruction components, relying primarily on game-based learning and self-discovery.

Content is delivered through gameplay and a fact booklet rather than structured lessons or explicit teaching methods

Scientific VocabularyConcern

Scientific vocabulary instruction is limited to habitat types and species names encountered during gameplay.

Game introduces habitat terminology (grassland, dry land, woodland, wetland) and wildlife species names, but no explicit vocabulary instruction is described

Knowledge RichNeutral

The game provides limited but focused content knowledge about one specific ecosystem through a fact booklet and tile-matching gameplay.

Includes a Serengeti-Mara Fun Facts booklet with information about the ecosystem, habitats, and wildlife, though content appears to be supplementary rather than comprehensive

Ngss AlignmentNeutral

The game touches on ecosystem concepts that align with NGSS life science standards but lacks the breadth and depth for comprehensive alignment.

Covers ecosystem relationships and habitat matching which relates to NGSS standards, but is limited to one geographic region and lacks engineering practices

Retrieval PracticeNeutral

The game may provide some retrieval practice through repeated habitat-wildlife matching, but lacks systematic review mechanisms.

Players repeatedly match animals to habitats throughout gameplay, but no formal assessment or spaced review is mentioned

Hands On IntegrationNeutral

The game is entirely hands-on through tile manipulation and strategic gameplay, but lacks traditional laboratory or investigation activities.

Players physically select and place tiles in grids, matching wildlife to habitats, with sturdy playing pieces and tactile components

Review Sources

cathyduffy

Cathy Duffy

Key Facts
GradesGrades 2–12
SubjectScience
PedagogyNot specified

Looking for something different?

If none of these options feel right, explore a non-traditional approach. Pallas Center offers a unique curriculum, or design your own with Palladay.

Data sources: cathyduffy