Muggins and other games

by Old Fashioned Products

MathGrades Pre-K–12

About This Curriculum

Handcrafted wooden math board games that use dice, marbles, and strategic gameplay to teach mathematical operations, mental math skills, and critical thinking across multiple difficulty levels.

What makes it unique: Game-based approach to math learning that makes abstract concepts visual and kinesthetic while building both computational skills and strategic thinking through engaging wooden board games with marbles

Muggins and Other Games: Wooden Board Games for Mathematical Operations

Muggins and Other Games is a collection of handcrafted wooden board games that use dice, marbles, and strategic gameplay to teach mathematical operations and mental math skills. The curriculum spans Pre-K through grade 12 with different games targeting specific age ranges and mathematical concepts.

Best for

Homeschool families and teachers seeking engaging math fact practice games for mixed-age groups, particularly those who want to make computational skills more enjoyable through hands-on, strategic gameplay

Evaluation Criteria

3 strengths · 3 concerns · 2 neutral · 1 insufficient evidence

Retrieval PracticeStrength

The games provide excellent retrieval practice through repeated mental math calculations during gameplay. Players must recall math facts quickly to succeed strategically.

Reviews emphasize 'math fact drilling,' 'mental math,' and describe the games as 'their favorite way to review math facts'

Sequencing ApproachStrength

The curriculum uses a mastery-based approach with age-appropriate games that progress from basic number recognition to pre-algebra concepts. Games are designed for specific skill levels rather than spiraling through topics.

Jelly Beans for ages 4-6 focuses on 'number recognition, simple addition and subtraction,' while Opps targets 'age 12 and up' with 'prealgebra concept practice'

Visual RepresentationsStrength

The games provide strong visual and kinesthetic learning through physical manipulatives including dice, marbles, and wooden boards. This makes abstract concepts more concrete for learners.

One reviewer notes the games 'make abstract math concepts visual and kinesthetic' and mentions 'Pre-Algebra for Visual Learners manipulative'

Word ProblemsConcern

There is no evidence of systematic word problem instruction in the game-based format. The focus appears to be on computational skills rather than application scenarios.

Reviews focus on computation, mental math, and strategic thinking but make no mention of word problems or real-world applications

Direct InstructionConcern

The curriculum does not facilitate traditional direct instruction as it is game-based rather than teacher-led. The approach relies on guided discovery through gameplay.

Reviews describe gameplay mechanics but no mention of explicit teacher instruction components, with one noting 'the math just sort of happens' during play

Assessment DiagnosticConcern

The game format does not include formal diagnostic assessments. Teachers would need to observe gameplay to identify student skill gaps.

No mention of assessments in any reviews; the curriculum appears to rely on informal observation during gameplay

Teacher TrainingNeutral

The curriculum includes some teacher support materials but limited professional development. Downloadable books help teachers understand concepts but may not provide comprehensive pedagogical guidance.

One review mentions 'downloadable books to help teachers work through concepts, building both student engagement and teacher confidence'

Conceptual Procedural BalanceNeutral

The games emphasize procedural fluency through mental math practice while incorporating strategic thinking elements. However, the focus appears primarily on computation skills rather than deep conceptual understanding.

Reviews highlight 'mental math while strategizing' and 'math fact drilling' with games like Muggins requiring players to 'add, subtract, multiply, and/or divide numbers to produce a total'

Worked ExamplesInsufficient Evidence

There is insufficient evidence of worked examples or step-by-step modeling in the game format. The curriculum appears to rely on gameplay discovery rather than explicit demonstration.

Reviews mention 'directions' and 'downloadable books to help teachers work through concepts' but no specific mention of worked examples or modeling

Review Sources

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Big Ideas for Little Scholars

cathyduffy

Cathy Duffy

Key Facts
GradesGrades Pre-K–12
SubjectMath
PedagogyMastery Based
Faith-BasedNo
FormatDigital + Physical
PricingSingle-sided 1/4 inch boards - $29.95, double-sided 1/4 inch boards - $34.95, double-sided 3/4 inch boards - $44.95 (as of 2015 pricing from Cathy Duffy). Rainbow Resource shows current pricing: Muggins/Knock-Out Game (1/4" thin) - $37.50, Muggins Math Game (3/4" thick with Knockout) - $47.50

Looking for something different?

If none of these options feel right, explore a non-traditional approach. Pallas Center offers a unique curriculum, or design your own with Palladay.

Data sources: cathyduffy