Speed! Card Game

by Highhill Educationhttp://highhillhomeschool.blogspot.com/

MathGrades K–12

About This Curriculum

A fast-paced skip counting card game with eight separate decks (2s through 9s) designed to teach multiplication facts through competitive gameplay between two players.

What makes it unique: Makes multiplication fun through competitive skip counting gameplay, with cards functioning as both game pieces and math manipulatives for pattern recognition and number sense development

Speed! Card Game: Competitive Skip Counting Game for Multiplication Practice

Speed! is a fast-paced card game curriculum consisting of eight separate decks (2s through 9s) designed to teach skip counting and multiplication facts through competitive gameplay. The unschooling approach uses game-based learning where two players race to play cards in numerical sequence, making math practice engaging through competition.

Best for

Families seeking game-based supplemental practice for skip counting and multiplication fact fluency, particularly suited for kinesthetic learners who benefit from competitive, hands-on activities

Evaluation Criteria

2 strengths · 6 concerns · 1 neutral

Retrieval PracticeStrength

The competitive game format naturally incorporates frequent retrieval practice through repeated, timed recall of number sequences.

Reviewers describe daily 10-15 minute sessions with fast-paced gameplay requiring quick recall of skip counting patterns

Sequencing ApproachStrength

Uses a mastery-based approach where students work on individual number sets separately before advancing, allowing focused practice on specific multiplication tables.

Game includes separate decks for each number 2-9, with reviewers describing systematic progression through two numbers at a time until mastery

Word ProblemsConcern

The curriculum does not address word problem-solving or real-world application of multiplication concepts.

No reviews mention word problems, story contexts, or application beyond the abstract number patterns in the card game

Worked ExamplesConcern

The curriculum lacks traditional worked examples, relying instead on game demonstration and pattern recognition through repeated play.

Reviews mention video demonstrations of gameplay but no step-by-step mathematical modeling or explicit instruction methods

Teacher TrainingConcern

Minimal teacher support is provided beyond basic game rules and some supplementary ideas on the creator's blog.

Reviews mention 'small instructions that appear home-printed' and reference the creator's blog for additional teaching ideas, but no formal teacher training materials

Direct InstructionConcern

The game format provides minimal direct instruction, relying primarily on gameplay and pattern discovery rather than explicit teaching.

Reviews describe the learning happening through game play rather than teacher-led instruction, with rules focusing on game mechanics rather than math concepts

Assessment DiagnosticConcern

The game provides informal assessment through competitive play but lacks formal diagnostic tools or progress tracking.

Assessment appears limited to whether children can 'beat the parent 2-3 times' as a measure of readiness to advance, with no systematic diagnostic features mentioned

Conceptual Procedural BalanceConcern

The curriculum emphasizes procedural fluency in skip counting and multiplication facts without clearly developing conceptual understanding of multiplication as groups or arrays.

Reviews focus on memorizing skip counting sequences and multiplication facts, with one reviewer noting the transition to multiplication practice felt 'awkward' and unclear

Visual RepresentationsNeutral

Cards feature visual bead chain designs reminiscent of Montessori materials, providing some visual support for number relationships.

One reviewer noted cards 'resemble Montessori materials with bead chains printed on each card' and wished they used matching Montessori colors

Review Sources

Key Facts
GradesGrades K–12
SubjectMath
PedagogyUnschooling
Faith-BasedNo
FormatDigital + Physical
Pricing$24 list price (Cathy Duffy Reviews, 2016); $17.75 plus shipping for direct orders from publisher (2012)

Looking for something different?

If none of these options feel right, explore a non-traditional approach. Pallas Center offers a unique curriculum, or design your own with Palladay.

Data sources: cathyduffy